Super Smash Bros. Melee Tag Team FAQBy: Jwizzman
Date Started: July 7th 2004
Date Last Updated: July 8th 2004
Current Version: 1.0
Note: Only PAL version available now!/You need an Action Replay to play this!
| Contents |
1. Version History
2. Copyright Notice
| 1. Version History |
July 7th 2004 0.9
Started this FAQ and created the global lay-out
July 8th 2004 1.0
Updated the lay-out and added more sctions
| 2. Copyright Notice |
This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
The websites with permission to host this FAQ are:
| 3. Introduction |
Yes, I've done it...I think I've made it fairly possible to play Team Tag. Below is a small FAQ to explain how it works and what the possibilities are. This FAQ is for the game Super Smash Brothers Melee and is totally unoffical and is no way conected to the developers or publishers. It is my first FAQ and I have put alot of work into it. I hope it helps and is not a waste of time. If you wish to tell me about mistakes then contact me via my email address (email@example.com). If you wish to contribute game tips or info then contact me and I will put them up in the next version. Also if you want me to add a section that is not already here then ask and i'll see what I can do for you. If you have any gameplay suggestions feel free to mail me.
| 4. Codes |
Team Tag V1.5 P1 PAL
Team Tag V1.5 P2 PAL
Team Tag V1.5 P3 PAL
Team Tag V1.5 P4 PAL
| 5. FAQ (Frequently Asked Questions) |
Q - How did you do this?
A - Action Replay made this possible.
Q - What version are these codes?
A - PAL Version, NTSC 1.0/1.1/1.2 are on it's way
Q - But how does this work?
A - Well 4 players (2 teams...let's say p1+p2 and p3+p4) start out in a stage of choice and it's basically 1 vs 1. the 2 players NOT starting taunt and stay away from battle...when a character feels they can't handle it they taunt and the other player jumps in.
Q - What does taunt do?
A - Taunt turns on a no-flinch/"invincibility" cheat, when you taunt you turn on the cheat and can't get hit/smashed or thrown out of the stage.
Q - Why does the player that substitutes for the other (taunting) player has to jump in?
A - Like taunting turns the cheat on, jumping (X or Y) turns the cheat off.
Note: jumping with control-stick let's the cheat stay on so you have to jump with Y or X the first time.
Q - What prevents lame people from using the cheat before they get smashed?
A - well I already said it was an no-flinch/"invincibility" cheat which means if you turn it on you won't fly away but you DO receive percentages!
Q - Percentages? huh?
A - when the cheat gets turned on the percentages are invisible...it shows 0% when the cheat gets turned off the percentages are visible when you're first hit again.
Q - so...how does this create new game-play and what new possibility's does it give?
A - well it's team tag like you know it.
let me give you guys an example: p1 and p3 fight...p1 hits and stuns p3 long enough to taunt and give p2 a chance to jump in and create a team combo.
Q - What are the rules?
A - here are the rules:
- only 1 code can be on per team so this means...if you see your teammate taunt, you jump immediately the same second.
- if you see your opponent taunt you start attacking his teammate.
- you may not attack any of the opponents while you're waiting.
| 6. Credits |
Many thanks goes to HAL for creating this game I love so much.
A lot of thanks goes to Roy and Yoshi, Link and my friends who helped me playtest this.
I would also like to thank all sites who are hosting this FAQ
|Copyright © 2003-2017 Action Replay Central|